Steve the technician explained that you had to run the
gauntlet of a number of hidden, automated mannequins set up in a mock-up of a
Russian village (actually a real English village). They fired tiny darts at
you, and if you were hit by a dart, or you shot innocent civilians, then you
lost points. He would be watching you through CCTV and controlling the
mannequins from his control room.
First up was Aardvark who made his way through the course
well enough. He had just a single dart on him as he reached the objective, but
missed a sniper on the church roof, and got hit four more times, scoring 95%.
Ajax lost his nerve, when faced with an old lady looking at
him through the window, thinking her knitting needle might be a gun, and shot
her in the face. Apart from that he did the course perfectly, not getting hit
by a single dart, and scored 99%.
Acorn, similarly, shot a civilian, an intimidating-looking
little girl playing with a ball. Then he got shot once doing the course, before
completely missing the sniper, and scoring 95%.
Anvil also did the course perfectly but missed the sniper at
the end (the mannequins were all set up in different positions from his
previous course), getting hit twice and scoring 98%.
You all went back to Ajax’s house to chat wittily about you
day. You got a call saying that a Major Franks had died suddenly while fishing
and also that A-Gent Achilles had been found dead in his car by the side of the
road. Anvil knew Franks and so went with Aardvark to investigate him. Acorn and
Ajax drove off to check out Achilles.
You could not see anything suspicious in Franks’ death. It
looked like he had just had a heart attack while fishing, although the Major has
been super-fit. None of the witnesses saw anything suspicious. Anvil went to talk
to his wife. He could not sense anything wrong there, but did ask if Franks had
done any courses recently. In fact he had done the TACTICs Assessment just three
days before (scoring 96%).
After checking out the scene, it looked to you like Achilles
had died somehow while driving home from the TACTICs Assessment and his car had
rolled off the road.
Back at Ajax’s you also heard about an old colleague of Ajax
who had died in his crashed glider. You wondered whether he had done the TACTICs
Assessment, and sure enough he had done it two days ago, scoring 94%.
It quickly dawned on you that the TACTICs Assessment might
be using some sort of poisoned darts and that the number of times you were hit
during the assessment determined your life-expectancy. This worried Acorn and
Aardvark a lot more than it worried Ajax.
You decided to head back to the TACTICs range in the dead of
night. You knew that Steve lived in the middle of the village, and so you broke
into the control room and Anvil did his best to make all the systems safe and
stayed in the control room watching on CCTV as you sneaked up quietly on Steve’s
house. Aardvark made too much noise and Steve opened fire with a dart gun.
Aardvark managed to avoid the darts and with his position given away, Acorn and
Ajax did a pincer movement on him, disarming him skilfully.
You questioned Steve in a forceful and frank manner. He went
off on a rant criticising all the arrogant, know-it-all agents who strutted
around his range like they owned the place, never giving any thought to
hard-working technicians. He told you that Professor Stourby, who you had vaguely
heard of, had supplied him with a big bottle of a rare, natural venom which he
put on the darts. He also said there was no known antidote.
You found out about Stourby at HQ. He had been one of the
top minds in British intelligence on poisons and venoms and other nasty bits of
chemical warfare. He always used naturally occurring substances. He had been sacked
by the government after becoming addicted to some of the poisons he used and
going nuts. He lived in a big house in the countryside.
That morning Athena called in sick (And Aardvark and Acorn
weren’t feeling great, either). You made sure she got to a hospital and had the
best care she could, and then drove off towards Stourby’s house in Anvil’s
Dodge.
Stourby lived in a Victorian mansion surrounded by a tall
wall. Even from far away you could see that it was wildly overgrown. Getting
closer, you noticed that the flora was extremely exotic, maybe Amazonian, and
the stranger sounds of exotic fauna could be heard beyond the wall.
You decided not to knock on the narrow door leading into the
garden, and Acorn and Ajax climbed up onto the top of the wall. Meanwhile Anvil
set a load of explosives around the gateway, hoping to make it large enough to
get his car through.
Looking into the garden, you could see it was a veritable
impenetrable jungle, and you caught brief glimpses of strange figures moving
within. Then Acorn saw a human shape in the forest, and suddenly he was hit by
a poisonous dart. Together with the poison he had already received from the TACTICs
it made him unconscious. He fell back, off the wall, and was fortunately caught
by Anvil.
Ajax made the decision to enter the jungle alone, and jumped
down into the undergrowth. Meanwhile you managed to slap Acorn into consciousness,
and you all piled into the Dodge as Anvil detonated the explosives.
Ajax could make out two figures inside the garden. They
seemed to be Amazonian tribesmen armed with blowpipes. He fired at them, but
they blowpiped back and Ajax too was hit by a dart and fell to the ground. At
that moment the garden wall blew and the dodge came roaring to the rescue.
Acorn managed to drag Ajax into the car, and then Anvil drove it through the French
doors into Stourby’s drawing room.
As you piled into the drawing room Aardvark got him by a
blowpipe and fell unconscious. Acorn and Ajax went through the house looking
for Stourby, while Anvil reversed out again and began hunting the
tribesmen through the jungle, activating
the flamethrowers and scythes which he had had especially fitted to his car.
As Ajax and Acorn searched the house Ajax felt a heavy weight
drape itself about his shoulders and heard a hissing in his ear. He quick
smashed the snake against the wall, and continued with his search.
You managed to find Stourby’s lab, and the man was sat in
it, waiting for you. He made a brief speech about being sacked just because he
was nuts, and then threw a box of frogs over you. Acorn only just managed to
avoid getting hit by the flying, highly poisonous frogs. Ajax charged Stourby, but Stourby bit
him back, and the venom that he was so addicted to seeped into Ajax’s
bloodstream and knocked him unconscious once more.
Acorn used his martial arts prowess to smack the professor
in the face, and take him down for good. He also found a big bottle of red
liquid in the lab marked ‘antidote.’
Meanwhile Anvil was still driving round the garden, scythes
whirling, flamethrowers blazing in pursuit of the extremely elusive tribesmen.
Another successful mission. By getting the antidote you
saved the lives of all the military and intelligence personnel who had gone
through TACTICs Assessment over the past few days.
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